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My Projects

I do have a few personal projects. Most of them are just a product of me experimenting and trying out things that are new to me. Here is my itch.io profile where I usually upload all my games.

01

This is an AI Comic Generation app for which I coded the entire backend of it that includes Stable Diffusion, MongoDB, GPT API, Firebase, Google Cloud Services, Runpod, Docker and API creation. This is available on the PlayStore & App Store. (Note that it might get removed as the company closed)

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02

This is yet another mobile game I made from scratch for the Whizzy Ants Digital. This was an extremely interesting project as I've always wanted to try Airplane Mechanics. The AI in this game has been trained using UNITY ML. This is also available both on the Play Store and App Store.

03

This is the third title I had to develop for Whizzy Ants Digital. It was a rather simple project that emphasized on visual elements with simple gameplay. Nevertheless, it was a fun experience since it was the first time I had to work with non-humanoid animations. This is available both on the Play Store and App Store!

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04

This is another mobile game I made from scratch for the same company, Whizzy Ants Digital. It was a really fun project since I got to learn a lot of new things. This is also available both on the Play Store and App Store.

05

This was the first mobile game I made from scratch on Unity. I made this game for "Whizzy Ants Digital". The idea was rather simple but the biggest hurdle was generating the road and making the evolutions work as intended. The game is available both on the Play Store and App Store!

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06

It's exactly as the name states, my attempt on recreating the famous Chrome dinosaur game. Looking back, I really struggled to developed this since I was still a rookie in Unity 2d. But I am proud of the output!

07

This is my first 2D game I made all by myself on Unity. It was a really fun and challenging experience. I am sure I can make a better game now but this title stands as a milestone of my progress!

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08

This was the first ever full-fledged game I made using Stencyl. It's not much but it was a really proud moment for me since I made my own game for the first time!

09

With full confidence, I can say that this was the first "High Quality" game I made. This is my first 3d game on Unity. It was very challenging since I had to research and learn a lot while developing. I am very proud of this game since I finally made something from my favourite genres; Zombies and FPS! It comprises of AI, FPS mechanics like movement, shooting, weapon changing, different weapons etc. 

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10

While I was working on the game above, I decided to participate in a Game Jam whose theme was "Unstable". I teamed up with a friend who worked on the visual aspect of the game while I worked on the mechanics and put everything together. The time crunch surely gave me an amazing challenge. This was also made on Unity.

11

Playing with gravity seemed like an interesting concept back when I just started learning Unity 2d. As a result of that curiosity, I ended up making this simple yet decently fun-to-play game. This was also the era when I learnt about Parallax Backgrounds, Scene Management and adding background music!

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12

After playing Celeste, I had a keen interest in the dash mechanics it used. As a result of that, I ended up making this small low-effort game which infuses basic platformer mechanics with the dash mechanics and random level generation. I am quite proud of it despite of its quality.

13

This is another one of those games I made back in my beginner days. This is the period where I learnt how to change the value of a variable over time and about the basics of Unity Particle System. The gameplay aspect of this title is extremely simple but it does tend to become a challenge the longer you play. 

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14

This is a game I made in my early Unity 2d days. The main concept is based off of the asteroid shooter games. The game art is very goofy but this was just me trying to make my own pixel art. Well, there is of course room for improvement. 

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