Game Developer
My Projects
Filters

Heavenly Hustle
This is a project I worked with a designer friend for the WTF x IGDC 2024 Game Jam for the theme of "Tycoon". Relevant info on this game can be found on its Itch.io page!

Plane Wars
This is yet another mobile game I made from scratch for the Whizzy Ants Digital. This was an extremely interesting project as I've always wanted to try Airplane Mechanics. The AI in this game has been trained using UNITY ML. This is also available both on the Play Store and App Store.

Slap! Dodge! Grab!
This is the third title I had to develop for Whizzy Ants Digital. It was a rather simple project that emphasized on visual elements with simple gameplay. Nevertheless, it was a fun experience since it was the first time I had to work with non-humanoid animations. This is available both on the Play Store and App Store!

Basket Hoop
This is another mobile game I made from scratch for the same company, Whizzy Ants Digital. It was a really fun project since I got to learn a lot of new things. This is also available both on the Play Store and App Store.

Circuit Evolution
This was the first mobile game I made from scratch on Unity. I made this game for Whizzy Ants Digital. The idea was rather simple but the biggest hurdle was generating the road and making the evolutions work as intended. The game is available both on the Play Store and App Store!

Chop Fest
This is an assessment project I made when I applied to a company. They didn't ask for a complete game loop with win and lose condition so I just made an endless casual game with no restrictions. I completed this game in around 8 hours as I was busy but I do wish I had more time to add more features. I didn't update the game after submission as I want to leave this as a milestone on how much I was able to do in a limited amount of time!

Comic Steps
This is an AI Comic Generation app for which I coded the entire backend of it that includes Stable Diffusion, MongoDB, GPT API, Firebase, Google Cloud Services, Runpod, Docker and API creation. This is available on the Play Store & App Store. (Note that it might get removed as the company closed)

Will To Survive
With full confidence, I can say that this was the first "High Quality" game I made. This is my first 3d game on Unity. It was very challenging since I had to research and learn a lot while developing. I am very proud of this game since I finally made something from my favourite genres; Zombies and FPS! It comprises of AI, FPS mechanics like movement, shooting, weapon changing, different weapons etc.

RUN!
While I was working on the game above, I decided to participate in a Game Jam whose theme was "Unstable". I teamed up with a friend who worked on the visual aspect of the game while I worked on the mechanics and put everything together. The time crunch surely gave me an amazing challenge. This was also made on Unity.

Grav Switcher
Playing with gravity seemed like an interesting concept back when I just started learning Unity 2d. As a result of that curiosity, I ended up making this simple yet decently fun-to-play game. This was also the era when I learnt about Parallax Backgrounds, Scene Management and adding background music!

Space Race
This is another one of those games I made back in my beginner days. This is the period where I learnt how to change the value of a variable over time and about the basics of Unity Particle System. The gameplay aspect of this title is extremely simple but it does tend to become a challenge the longer you play.